Too many games, too little time (and money)

I got my PlayStation 3 during launch week back in November of 2006. There were a couple of good launch titles which kept me occupied well enough during the 2006 holidays (Resistance: Fall Of Man and Call of Duty 3 come to mind), but if it wasn’t for Rainbow Six Vegas and Oblivion, much of 2007 would have left me longing for more decent PS3 games.

Before the PS3, I gamed on my Mac, so I’m no stranger to game dry spells. Typically, when I found a game I really liked on the Mac, I’d play it to death, mainly because there wasn’t much else to grab my attention. This was the case for games like F/A-18 Hornet, Quake III, Unreal Tournament, Ghost Recon and the Rainbow Six series. So it didn’t bother me that much, and there were already far more titles I wanted to play on the PS3 in it’s first year than I was used to on the Mac platform.

It’s somewhat ironic that having played games on the Mac for 16 years, it’s only after I finally make the switch to a console that Mac gaming starts to make a strong comeback thanks to strong Mac sales and the switch to Intel processors, which have made technology like Cider possible. But even though the Mac games industry is making a strong comeback, I don’t see myself leaving my PS3 to switch back…ever. Mainly because I don’t miss the time, hassle and expense of trying to keep my gaming rig current enough to maintain decent frame-rates. Not to mention having to hunt down and install the latest patches manually. I can play games just as graphically rich and complex as what I’m used to on a computer with next to zero hassle. I spend much more time just playing the games I like rather than messing around just to get the game to work well (or at all).

I remember complaining last October about how hard the 2007 holiday season was going to be on my wallet. The PS3’s third year started off with a bang and continued with a steady flow of blockbuster titles. With Call of Duty 4: Modern Warfare, The Orange Box, GTA IV and Metal Gear Solid 4, among a slew of other titles, the PS3 was finally coming into it’s own. Those four games alone were practically enough to sustain me through most of 2007. So much so that I found myself passing on plenty of games that I probably would have picked up had I had the time to play them.

This holiday season is making last year seem practically bare in comparison however. The list of new games I want to play is becoming overwhelming. Not just for the time I would need to devote to playing them, but cost as well. I can probably only justify picking up about 4-5 games this holiday season, and I’ve already hit that limit. To give you an idea of how discouraging that is, take a look at my holiday 2008 short list, of which I’ve already bought the first five:

All of those games were either just released in the last three weeks, or are being released within the next three weeks. On top of that, there are 5 or so other promising games being released within the same six week window that I’d also be considering if there weren’t so many competing for my time and money. I gotta draw the line somewhere, after all.

While most games take nearly the same toll on my wallet ($60 plus tax), not all games are created equal with respect to the amount of time they will demand. Now don’t get me wrong, the longer a game captures my attention and interest the better. But the downside of long games, or games with a high replay value is they hold you up from being able to try other games, much to the satisfaction of my budget.

Thankfully, three of the five games I’ve already purchased will likely be an excellent value in respect to keeping me occupied for a lengthy amount of time, each for slightly different reasons. SOCOM: Confrontation is an online tactical squad-based shooter, so while it doesn’t have a lot of depth and variety, the nature of this type of game is that the variety and challenge comes from the online experience of playing against other human beings. There’s no end to this type of game, it’s really just a question of if you want to play it enough to make time for it.

Fallout 3 is just an enormous game with so much to explore and so many quests to do. If it’s anything like Oblivion, the previous game released by Bethesda, I can probably expect anywhere from 75 to 125 hours of game time. This is the type of game that I can get lost in and lose hours at a time exploring the rich world that has been created for me, and that I won’t want to put down until I’ve completed it, or at least the main quest, since you could play through a game like this 3 times and never experience everything the game has to offer.

LittleBigPlanet, with it’s user-generated levels and built-in level creator has the potential to keep me occupied forever. By the time I’ve completed the single-player story levels, I’m sure there will be an already enormous amount of user-generated levels to try out. So many that it will be pretty much impossible to play them all because new levels will be added faster than I could play them. On top of that, I can play with up to three friends (or strangers) in a sort of coopetitive manner that will provide no end of fun. The fact that it’s a game my wife actually wants to play means we’ll likely have to cut back on our TV time, which isn’t a bad thing at all in my books.

So somewhere in between those three games, I’ll be finishing Dead Space, a very good sci-fi thriller/horror and BioShock, one of the most highly acclaimed games of 2007 for XBox 360 and PC. Both of which offer a solid amount of game time for single-player story games. My plan is to try and get through both of them before all my time gets sucked up by the other three. Then I can trade them both in to help finance the acquisition of one more game on my list this holiday season. Deciding on which one is going to be tough though. Which one would you pick?

2 comments October 30th, 2008

Futureshop.ca game pre-orders are a scam [Update 1]

Futureshow.ca Get it first - Yeah right![Update 1] Given the difficulty I had securing a PLAYSTATION 3 on launch weekend back in 2006, I got in the habit of pre-ordering popular PS3 games from Futureshop.ca months in advance as a security precaution in case they were in short supply come launch day.

So far this hasn’t really been worth it, because there hasn’t been a single game released that I wasn’t able to simply walk into a local store on launch day and pick up off the shelf. The PS3 just doesn’t have enough of an install base yet to make it an issue, I figured. But for must have games, I sitll pre-ordered them just in case.

Now me being the impatient impulse buyer I am, I usually don’t wait for my pre-order to arrive via Canada Post, since that would mean waiting an extra 2-3 days before getting it. What I do is go pick up the game on launch day and then cancel my order online or by calling Futureshop.ca’s top secret toll-free customer service phone number. If it’s already shipped, it only costs me $1.99 for the shipping since I just return the unopened package for a refund (they don’t refund shipping charges, obviously).

I figured if any game was going to deviate from the status quo, it would be Grand Theft Auto IV. Since it was supposed to come late last year, I had pre-ordered it back on August 19, 2007. Today is the official launch day, but many stores opened at midnight to accommodate the crowds of GTA fans that were anxious for their ‘fix’. So being the game junkie I am, I headed over to a local Future Shop at around 11pm to stand in line. When I got there, there must have been 50-60 people in line. By the time midnight rolled around, there may have been 200-300 or more people in line. It was chilly (and I didn’t listen to my wife and wear a warmer jacket), but I had no problems picking up a copy of GTA IV. I don’t think anyone had a problem, it looked like the store had plenty of copies of both the XBox 360 and PS3 version to go around. One fellow line-goer said that Best Buy across the street had received 1200 copies of the game. I suspect this Future Shop probably got a similarly crazy amount, given that Best Buy owns Future Shop.

So yes I played the game for about 3 hours before getting to bed, and yes it’s as amazing as everyone says it is. Since this isn’t a review of the game (there are plenty of those at that link I just posted 19 words ago), I won’t bother going into any more detail about the game. Just go out and buy it, it’s as near perfect a game as has ever been made, blah, blah, blah. Back to my story.

Futureshop.ca GTA IV stock levelsThis morning I check my Futureshop.ca GTA IV order status and expect to see that my order has already shipped, since I had forgotten to call them last night to cancel. To my surprise, instead of it saying “shipped” or “in process”, it lists the status as “out of stock”. So I check the product page at the online store, as seen in the image to the right (click to enlarge), to see what the store stock status is like. The four stores closest to me are all showing the game in-stock, but the online store is again showing out of stock. Now it doesn’t really matter since I have the game already, but this really struck a chord with me.

So to cut a long story short (is that even possible at this point?, I’m not sure…) So, to sum up, I pre-ordered my copy of GTA IV from Futureshop.ca more than 8 months ago, and I’m still not guaranteed a copy of the game from the initial shipment of inventory gets at least ships on launch day, yet anyone can just stroll into any Future Shop retail store on today and pick a copy up off the shelf. I pose the question to you, my readers (and more importantly to Future Shop): What is the point of pre-ordering your game in advance? Don’t answer that, it rhetorical. There obviously is no point. Future Shop’s online video game pre-orders are a scam. Or in other words, total B.S.

I have since cancelled my Metal Gear Solid IV pre-order from Futureshop.ca, and won’t be pre-ordering any future games from them. Since Best Buy owns Future Shop, and their online stores are likely one and the same, I’m extending this boycott to bestbuy.ca as well. From now on, if I want to pre-order a game, I’ll stick with EBGames, since they seem to take pre-orders pretty seriously. But I’ll likely just take my chances on launch day going forward, since the video game software industry really does seem to have mastered the art of maximizing launch day sales by ensuring they stuff the channel with sufficient inventory. Now if only the game hardware companies could do the same, people wouldn’t still be having a hard time finding a Wii.


Update 1 - 4/30/2008, 11:25 am: Well looks like my assumption about EBGames taking their pre-orders seriously was incorrect. According to Kotaku, EBGames U.S. upper management gave instructions to their stores to provide copies of GTA IV to walk-in customers at the expense of customers who had pre-ordered the game. Not sure if this policy applied in Canada or not, but it’s a pretty safe bet it did.

Absolutely shameful.

Add comment April 29th, 2008


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